
Defense Rating = 8 + ((Dexterity - 5) x 2)) (Minimum 0).Initiative = 0 + (Speed/2) + (Perception/2).More than likely these have a pre-set perception score requirement and a check is made to see if you have enough. Unknown increase to chance to detect traps and hidden objects.1 Hearing per point, No Longer Grants Sight (?Possible Bug?).6.2 Vitality per point and level (+7.13 in normal difficulty due to the +15% bonus).Reduces the cooldown of Intelligence-based skills by 1 turn at INT 8, 10, 13, and 15 (though individual skills may have cooldown reduction caps - see skills for details).6 Offense Rating per point for Intelligence-based Weapons.Reduces the cooldown of Dexterity-based skills by 1 turn at DEX 10 and 15 (though individual skills may have cooldown reduction caps - see skills for details).6 Offense Rating per point for Dexterity-based Weapons.2 Defense rating per point (or -2 per point) **See derived Stats as this can go negative.Reduces the cooldown of Strength-based skills by 1 turn at STR 10 and 15 (though individual skills may have cooldown reduction caps - see skills for details).


